Die neueste Version, Quake Champions, ist mittlerweile ein kleiner Ich kann mich daran erinnern, dass Quake-Live-Matches bei den Intel. Weniger Spieler als Quake Live sogar, schon tragisch^^ Aber gut. Ist ja "nur" early access und kann sich ja noch ändern, wenn Bethesda mal. Ab Quake Live, welches vermarktet wurde, blieb es ziemlich ruhig rund um die Marke. Dies änderte sich jedoch, als auf der E3
Die Königsdisziplin des eSport ist in Vergessenheit geratenWeniger Spieler als Quake Live sogar, schon tragisch^^ Aber gut. Ist ja "nur" early access und kann sich ja noch ändern, wenn Bethesda mal. Quake Live ist ein ursprünglich werbefinanzierter Ego-Shooter von id Software. Er basiert auf dem veröffentlichten Spiel Quake III Arena und wurde im. Ab Quake Live, welches vermarktet wurde, blieb es ziemlich ruhig rund um die Marke. Dies änderte sich jedoch, als auf der E3
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I personally enjoy the movement in UT much more, I've never been a Quake player. Originally posted by Smurgl View Post. Originally posted by SouthernRex View Post.
Unreal Tournament has been in pre-alpha for like five years. It's embarrassing. Quake actually has a competent team working on it, and is nearing completion.
So, yeah, Quake. Maybe in when this game is finished, I'll be excited to play it. Last edited by PayBack ; , PM. Originally posted by frustzwerg View Post.
I've read that sentiment a few times now on the forums, but I don't get it. Quake Live and I guess Quake Champions is objectively faster than any UT, or am I missing something?
The movement of course is very different and I can absolutely relate that some people like UT's dodge-based movement over Quake's strafe-jumping, but how exactly is Quake "slower"?
Have you actually tried to strafejump, Smurgl? Are you maybe referring to CTF and the Translocator?
That's what I like most about UT and the gameplay is indeed very different compared to Quake's CTF which I find lackluster because of it , but the actual movement is still way slower in UT.
When I started in UT4, coming from Quake, I found the movement to be "stifled and slow" and the combat therefore not very appealing, to be honest.
But that's irrelevant and I realize that I'm kinda in enemy territory. I've never been great at strafejumping and I did try it out, but it seems like different heroes have different movement capabilities - probably to attract the different Quake generations.
That still quite straight-line movement and I'm just so used to the side-to-side movement of UT and it felt slow to change direction in QC.
It's funny to see how some peps are sad UT fanboys in bad manner. Let's be honest currently ut has no future, development is too slow, many bad rhings, and decisions, most maps are meeeh, in that case we will have new UT in mayyyybe next 5 years and it won't be even as good as ut Srly i love ut but let's be realistic not blinded.
Okay, that makes way more sense, thanks! Consider that combat in Quake is very different, though: due to the weapons, the movement and the wider and more vertical map design the distance between two players is oftentimes bigger than in UT.
Due to the faster movement, you can break off fights and flee, one exception being the - in my opinion - rather boring lightning gun duels which are more often than not in very close quarters and depend foremost on the player's stack and his ability to track his enemy.
Engagements in UT, in contrast, are most of the times close-up and personal hence the dominating flak and the viability of slower rox compared to Quake ; if you play Quake like you play UT I can see why you're missing dodging.
And yes, it's a matter of preference; I was, however, and still am, honestly confused by the claim that Quake's movement is slower.
If you're still interested in Quake, maybe try out Anarki or Slash in the next beta wave: both are very fast and the former has CPMA-like movement, that is, more air control.
Slash has the ability to crouch slide, similar to the movement in Quake 4: you can enter slide after a jump and conserve momentum and turn on the spot.
Visor has uncapped strafejumping and is a bit tankier, if you nail the movement, he's a very good choice. Kranedigit View Profile View Posts.
This, visualy stunning CTF is said to be the next mode being added, I would expect it not to come before August quakecon.
IvanBEAR View Profile View Posts. Definitely THIS, when it is complete. Even now it is pretty good. Unfortunately, it is still in development and not many players or features are in yet.
I find the bots somewhat ok, but I just guess they turned the tap a little bit too hard on letting go players start matches with few actual players, rather than AI.
I just had a TD game, where it was 1v1 players and the rest were bots.. Not that I complain that much. Just feels weird. Are you facing bots as much in ranked mode?
I still have my hard copies of quake 1,2,3 and 4; i know 4 is dead as i played it when it came out and it started way hot but its community vanished fast.
I was almost going to ask if i should just install the OG quake III arena hahaa. I mean i got the hard cd but i got my doubts about software from running too well on my build not to mention many other peoples'.
Originally posted by Tom Hardy :. Last edited by IvanBEAR ; 1 Jul, am. The question should be, This or UT4?
This shouldn't even be a question, quake live is dead, unless you like spending your time playing clan arena with the same 10 people every day.
QC currently still has potential to garner a decent playerbase. That game has to be advertised and finished, its been like 4 years.
I am also waiting for Freeze Mode. Like freeze tag or Clan Arena FT. I loved that mode. No View Profile View Posts. Well you can try it but be aware this is just eye candy 3 maps grind festival with only two modes DM and Instagib FFA.
You'll get bored after week. And also after week you'll hate rocket launchers and tribolts most op weap in game. If you see anyone is using other than these two weapons you know is a newbro or grinding runes quests :D.
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